// 2) the target had not yet moved, move them in straight line
if (!target.isDone()) {
int vel = ta.getCurrentVelocity();
MovePath md = new MovePath(game, target);
while (vel > 0) {
md.addStep(MovePath.STEP_FORWARDS);
vel--;
}
game.removeTurnFor(target);
send(createTurnVectorPacket());
processMovement(target, md);