Package me.daddychurchill.CityWorld.Support

Examples of me.daddychurchill.CityWorld.Support.SurroundingLots.toEast()


    // draw the isolation blocks
    if (!farms.toNorth()) {
      chunk.setBlocks(1, 15, generator.streetLevel, 0, 1, dividerMaterial);
      if (farms.toWest())
        chunk.setBlock(0, generator.streetLevel, 0, dividerMaterial);
      if (farms.toEast())
        chunk.setBlock(15, generator.streetLevel, 0, dividerMaterial);
    }
    if (!farms.toSouth()) {
      chunk.setBlocks(1, 15, generator.streetLevel, 15, 16, dividerMaterial);
      if (farms.toWest())
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    }
    if (!farms.toSouth()) {
      chunk.setBlocks(1, 15, generator.streetLevel, 15, 16, dividerMaterial);
      if (farms.toWest())
        chunk.setBlock(0, generator.streetLevel, 15, dividerMaterial);
      if (farms.toEast())
        chunk.setBlock(15, generator.streetLevel, 15, dividerMaterial);
    }
    if (!farms.toWest()) {
      chunk.setBlocks(0, 1, generator.streetLevel, 1, 15, dividerMaterial);
      if (farms.toNorth())
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      if (farms.toNorth())
        chunk.setBlock(0, generator.streetLevel, 0, dividerMaterial);
      if (farms.toSouth())
        chunk.setBlock(0, generator.streetLevel, 15, dividerMaterial);
    }
    if (!farms.toEast()) {
      chunk.setBlocks(15, 16, generator.streetLevel, 1, 15, dividerMaterial);
      if (farms.toNorth())
        chunk.setBlock(15, generator.streetLevel, 0, dividerMaterial);
      if (farms.toSouth())
        chunk.setBlock(15, generator.streetLevel, 15, dividerMaterial);
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      if (neighbors.toWest()) {
        chunk.setBlocks(0, 1, lowestY, highestY, 3, 5, cisternMaterial);
        chunk.setBlocks(0, 1, lowestY, highestY, 11, 13, cisternMaterial);
      } else
        chunk.setBlocks(0, 1, lowestY, highestY + 1, 0, 16, cisternMaterial);
      if (neighbors.toEast()) {
        chunk.setBlocks(15, 16, lowestY, highestY, 3, 5, cisternMaterial);
        chunk.setBlocks(15, 16, lowestY, highestY, 11, 13, cisternMaterial);
      } else
        chunk.setBlocks(15, 16, lowestY, highestY + 1, 0, 16, cisternMaterial);
     
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      chunk.setBlocks(0, 1, surfaceY, surfaceY + 1, 7, 9, stepMaterial);
      chunk.setBlocks(0, surfaceY, surfaceY + 2, 9, columnMaterial);
      chunk.setBlock(1, surfaceY, 6, columnMaterial);
      chunk.setBlock(1, surfaceY, 9, columnMaterial);
    }
    if (!neighbors.toEast() && HeightInfo.isBuildableToEast(generator, chunk)) {
      chunk.setBlocks(15, 16, surfaceY, surfaceY + 1, 0, 6, columnMaterial);
      chunk.setBlocks(15, 16, surfaceY + 1, surfaceY + 2, 0, 6, fenceMaterial);
      chunk.setBlocks(15, 16, surfaceY, surfaceY + 1, 10, 16, columnMaterial);
      chunk.setBlocks(15, 16, surfaceY + 1, surfaceY + 2, 10, 16, fenceMaterial);
      chunk.setBlocks(15, surfaceY, surfaceY + 2, 6, columnMaterial);
View Full Code Here

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