// view.rotate((float)Math.toRadians(rot+=0.5f), new Vector3f(0f,0f,1f));
// proj = MathUtil.toOrtho2D(proj, 0, 0, Display.getWidth(), Display.getHeight());
Matrix4f.mul(Matrix4f.transpose(proj, transpositionPool), view, projView);
program.setUniformMatrix("u_projView", false, projView);
t.bind();
data.bind();
data.draw(GL_TRIANGLE_STRIP, 0, w*h);
data.unbind();
}
}