Package mage.util

Examples of mage.util.CopierObjectInputStream.readObject()


    try{
      InputStream file = new FileInputStream("saved/" + gameId.toString() + ".game");
      InputStream buffer = new BufferedInputStream(file);
      ObjectInput input = new CopierObjectInputStream(Main.classLoader, new GZIPInputStream(buffer));
      try {
        Game game = (Game)input.readObject();
        GameStates states = (GameStates)input.readObject();
        game.loadGameStates(states);
        return game;
      }
      finally {
View Full Code Here


      InputStream file = new FileInputStream("saved/" + gameId.toString() + ".game");
      InputStream buffer = new BufferedInputStream(file);
      ObjectInput input = new CopierObjectInputStream(Main.classLoader, new GZIPInputStream(buffer));
      try {
        Game game = (Game)input.readObject();
        GameStates states = (GameStates)input.readObject();
        game.loadGameStates(states);
        return game;
      }
      finally {
        input.close();
View Full Code Here

        try{
            InputStream file = new FileInputStream("saved/" + gameId.toString() + ".game");
            InputStream buffer = new BufferedInputStream(file);
            ObjectInput input = new CopierObjectInputStream(Main.classLoader, new GZIPInputStream(buffer));
            try {
                Game loadGame = (Game)input.readObject();
                GameStates states = (GameStates)input.readObject();
                loadGame.loadGameStates(states);
                return loadGame;
            }
            finally {
View Full Code Here

            InputStream file = new FileInputStream("saved/" + gameId.toString() + ".game");
            InputStream buffer = new BufferedInputStream(file);
            ObjectInput input = new CopierObjectInputStream(Main.classLoader, new GZIPInputStream(buffer));
            try {
                Game loadGame = (Game)input.readObject();
                GameStates states = (GameStates)input.readObject();
                loadGame.loadGameStates(states);
                return loadGame;
            }
            finally {
                input.close();
View Full Code Here

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