this.addAbility(FlyingAbility.getInstance());
// Haunt
// When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Ability ability = new HauntAbility(this, new LoseLifeTargetEffect(2));
ability.addTarget(new TargetPlayer());
ability.addEffect(new GainLifeEffect(2));
this.addAbility(ability);
}
public BlindHunter(final BlindHunter card) {