this.toughness = new MageInt(2);
this.addAbility(new EchoAbility("{2}{G}"));
// When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
Ability enterAbility = new EntersBattlefieldOrDiesSourceTriggeredAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance()), false);
enterAbility.addTarget(new TargetCreaturePermanent());
this.addAbility(enterAbility);
}
public HuntingMoa(final HuntingMoa card) {
super(card);