this.color.setBlue(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.addAbility(FlyingAbility.getInstance());
Ability ability = new DrawCardControllerTriggeredAbility(new DamageTargetEffect(1), false);
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), new TapSourceCost()));
}
public NivMizzetTheFiremind(final NivMizzetTheFiremind card) {