this.color.setRed(true);
// Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
Ability ability = new CreatureEntersBattlefieldTriggeredAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), filter, false, false);
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}
public VigilanteJustice(final VigilanteJustice card) {
super(card);