this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Ability ability = new BecomesTappedTriggeredAbility(new DoIfCostPaid(new ReturnToHandTargetEffect(), new ManaCostsImpl("{1}{U}")));
ability.addTarget(new TargetPermanent());
this.addAbility(ability);
}
public Surgespanner(final Surgespanner card) {
super(card);