}
if (_count > item.getCount())
{
count = item.getCount();
}
boolean crystallize = item.canBeCrystallized(activeChar);
int crystalId = item.getTemplate().getCrystalType().cry;
int crystalAmount = item.getTemplate().getCrystalCount();
if (crystallize)
{
int level = activeChar.getSkillLevel(Skill.SKILL_CRYSTALLIZE);