Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Player.updateEffectIcons()


    }
    else
    {
      activeChar.sendUserInfo();
    }
    activeChar.updateEffectIcons();
    activeChar.setCurrentHpMp(activeChar.getActiveSubClass().getlogOnHp(),activeChar.getActiveSubClass().getlogOnMp());
    activeChar.setCurrentCp(activeChar.getActiveSubClass().getlogOnCp());
    activeChar.updateStats();   
    if (Config.ALT_PCBANG_POINTS_ENABLED)
    {
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              break;
            }
            if (activeChar.isFakeDeath())
            {
              activeChar.breakFakeDeath();
              activeChar.updateEffectIcons();
              break;
            }
            if (!activeChar.isSitting())
            {
              if ((target != null) && (target instanceof StaticObjectInstance) && (((StaticObjectInstance) target).getType() == 1) && (activeChar.getDistance3D(target) <= Creature.INTERACTION_DISTANCE))
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