Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Player.startAbnormalEffect()


          return false;
        }
        Creature effectTarget = target == null ? activeChar : (Creature) target;
        if (ae == AbnormalEffect.NULL)
        {
          effectTarget.startAbnormalEffect(AbnormalEffect.NULL);
          effectTarget.sendMessage("Abnormal effects clearned by admin.");
          if (effectTarget != activeChar)
          {
            effectTarget.sendMessage("Abnormal effects clearned.");
          }
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            effectTarget.sendMessage("Abnormal effects clearned.");
          }
        }
        else
        {
          effectTarget.startAbnormalEffect(ae);
          effectTarget.sendMessage("Admin added abnormal effect: " + ae.getName());
          if (effectTarget != activeChar)
          {
            effectTarget.sendMessage("Added abnormal effect: " + ae.getName());
          }
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        activeChar.sendPacket(SystemMsg.MESSAGE_REFUSAL_MODE);
      }
      if (activeChar.getVarB("gm_invul"))
      {
        activeChar.setIsInvul(true);
        activeChar.startAbnormalEffect(AbnormalEffect.S_INVINCIBLE);
        activeChar.sendMessage(activeChar.getName() + " is now immortal.");
      }
      try
      {
        int var_gmspeed = Integer.parseInt(activeChar.getVar("gm_gmspeed"));
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