Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Player.sendSkillList()


    {
      activeChar.addSkill(skill, true);
      activeChar.addExpAndSp(0, -1 * requiredSp);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(1));
      activeChar.sendSkillList();
      RequestExEnchantSkill.updateSkillShortcuts(activeChar, _skillId, _skillLvl);
      Log.add(activeChar.getName() + "|Successfully safe enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    else
    {
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    {
      player.doCast(unequipeSkill, player, true);
    }
    if ((itemSkills.length > 0) || (enchant4Skill != null))
    {
      player.sendSkillList();
      player.updateStats();
    }
  }
 
  /**
 
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    {
      player.addSkill(enchant4Skill, false);
    }
    if ((itemSkills.length > 0) || (enchant4Skill != null))
    {
      player.sendSkillList();
      player.updateStats();
      if (needSendInfo)
      {
        player.sendPacket(new SkillCoolTime(player));
      }
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    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    activeChar.sendSkillList();
  }
}
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      }
      player.removeTriggers(template);
    }
    if (sendList)
    {
      player.sendSkillList();
    }
    player.updateStats();
  }
 
  /**
 
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      }
      player.addTriggers(template);
    }
    if (sendList)
    {
      player.sendSkillList();
    }
    if (sendReuseList)
    {
      player.sendPacket(new SkillCoolTime(player));
    }
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        player.addTrigger(triggerInfo);
      }
    }
    if (needSendInfo)
    {
      player.sendSkillList();
    }
    player.sendChanges();
  }
 
  /**
 
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        player.removeTrigger(triggerInfo);
      }
    }
    if (needSendInfo)
    {
      player.sendSkillList();
    }
    player.sendChanges();
  }
}
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      skill = SkillTable.getInstance().getInfo(_skillId, sl.getBaseLevel());
      activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(0));
      Log.add(activeChar.getName() + "|Failed to enchant|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    activeChar.addSkill(skill, true);
    activeChar.sendSkillList();
    updateSkillShortcuts(activeChar, _skillId, _skillLvl);
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, activeChar.getSkillDisplayLevel(_skillId)));
  }
 
  /**
 
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          Player player = temp.getPlayer();
          if (player != null)
          {
            addSkill(player, newSkill);
            player.sendPacket(p, p2);
            player.sendSkillList();
          }
        }
      }
    }
    return oldSkill;
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