{
int objectId = (int) _items[x * 3 + 0];
long cnt = _items[x * 3 + 1];
long price = _items[x * 3 + 2];
L2ItemInstance itemToSell = activeChar.getInventory().getItemByObjectId(objectId);
if(cnt < 1 || itemToSell == null || !itemToSell.canBeTraded(activeChar) || itemToSell.getItemId() == L2Item.ITEM_ID_ADENA)
{
count--;
continue;
}
// If player sells the enchant scroll he is using, deactivate it