public BranchGroup createSceneGraph2()
{
Java3DFactory objectFactory = new Java3DFactory();
Matrix3d rot = new Matrix3d();
rot.setIdentity();
rot.rotZ(1.5);
Transform3D zRotation = new Transform3D(rot, new Vector3d(), 1);
TransformGroup objTrans3 = new TransformGroup(zRotation);
objTrans3.addChild(objectFactory.createCylinder(0.5, 3, 2, 0, 0));
Entry<BoundingSphere, BranchGroup> entry = Java3DUtils.createDefaultBranchGroup(