programObject.bind(gl3);
{
gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertexBufferObject[0]);
gl3.glEnableVertexAttribArray(0);
gl3.glEnableVertexAttribArray(1);
{
gl3.glActiveTexture(GL3.GL_TEXTURE0);
texture.enable(gl3);
texture.bind(gl3);
gl3.glUniform1i(textureUnLoc, 0);