gl.glColorPointer(3, GL.GL_FLOAT, cbstride, clrs);
}
}
if ((vformat & GeometryArray.COORDINATES) != 0) {
verts.position(startVertex + coordoff);
gl.glVertexPointer(3, GL.GL_FLOAT, bstride, verts);
}
if ((vformat & GeometryArray.TEXTURE_COORDINATE) != 0) {
executeTexture(texCoordSetMapLen,
texSize, bstride, texCoordoff,