Package javax.media.opengl

Examples of javax.media.opengl.GL2.glLightfv()


        values[0] = red;
        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        values[0] = -dirx;
        values[1] = -diry;
        values[2] = -dirz;
        values[3] = 0.0f;
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        values[0] = red;
        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        values[0] = -dirx;
        values[1] = -diry;
        values[2] = -dirz;
        values[3] = 0.0f;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
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        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        values[0] = -dirx;
        values[1] = -diry;
        values[2] = -dirz;
        values[3] = 0.0f;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, 1.0f);
        gl.glLightf(lightNum, GL2.GL_LINEAR_ATTENUATION, 0.0f);
        gl.glLightf(lightNum, GL2.GL_QUADRATIC_ATTENUATION, 0.0f);
        gl.glLightf(lightNum, GL2.GL_SPOT_EXPONENT, 0.0f);
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        values[0] = -dirx;
        values[1] = -diry;
        values[2] = -dirz;
        values[3] = 0.0f;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, 1.0f);
        gl.glLightf(lightNum, GL2.GL_LINEAR_ATTENUATION, 0.0f);
        gl.glLightf(lightNum, GL2.GL_QUADRATIC_ATTENUATION, 0.0f);
        gl.glLightf(lightNum, GL2.GL_SPOT_EXPONENT, 0.0f);
        gl.glLightf(lightNum, GL2.GL_SPOT_CUTOFF, 180.0f);
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        values[0] = red;
        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        values[0] = posx;
        values[1] = posy;
        values[2] = posz;
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        values[0] = red;
        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        values[0] = posx;
        values[1] = posy;
        values[2] = posz;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
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        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        values[0] = posx;
        values[1] = posy;
        values[2] = posz;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
        gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, attenx);
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        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        values[0] = posx;
        values[1] = posy;
        values[2] = posz;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
        gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, attenx);
        gl.glLightf(lightNum, GL2.GL_LINEAR_ATTENUATION, atteny);
        gl.glLightf(lightNum, GL2.GL_QUADRATIC_ATTENUATION, attenz);
        gl.glLightf(lightNum, GL2.GL_SPOT_EXPONENT, 0.0f);
        gl.glLightf(lightNum, GL2.GL_SPOT_CUTOFF, 180.0f);
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        values[0] = red;
        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        values[0] = posx;
        values[1] = posy;
        values[2] = posz;
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        values[0] = red;
        values[1] = green;
        values[2] = blue;
        values[3] = 1.0f;
        gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
        gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
        gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
        values[0] = posx;
        values[1] = posy;
        values[2] = posz;
        gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
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