gl.glEnable(textureTarget);
usedTextureID = tex.getTextureID();
gl.glBindTexture(textureTarget, tex.getTextureID());
gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, tbuff);
textureDrawn = true;
}
// Normals
if (geometryInfo.isContainsNormals()){