461462463464465466467468469470471
break; default: // stick with the "undefined" GL_DEPTH_COMPONENT } } gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, _width, _height); // unbind... gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0); gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);