throw new Ardor3dException("Texture is already setup and has id.");
}
// Create the texture
final IntBuffer ibuf = BufferUtils.createIntBuffer(1);
gl.glGenTextures(ibuf.limit(), ibuf); // TODO Check <size>
final int textureId = ibuf.get(0);
tex.setTextureIdForContext(context.getGlContextRep(), textureId);
JoglTextureStateUtil.doTextureBind(tex, 0, true);