* an id to use for log messages, particularly if there are any issues.
*/
public static void checkFBOComplete(final int fboID) {
final GL gl = GLContext.getCurrentGL();
final int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
switch (status) {
case GL.GL_FRAMEBUFFER_COMPLETE:
break;
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
throw new IllegalStateException("FrameBuffer: " + fboID