Package javax.media.opengl

Examples of javax.media.opengl.GL.glBindRenderbuffer()


                }
            }
            gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, _width, _height);

            // unbind...
            gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);
            gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);

            // If we support it, rustle up a multisample framebuffer + renderbuffers
            if (_samples != 0 && _supportsMultisample) {
                // create ms framebuffer object
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                _mscolorRBID = buffer.get(0);
                gl.glGenRenderbuffers(1, buffer); // generate id
                _msdepthRBID = buffer.get(0);

                // set up renderbuffer properties
                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _mscolorRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, GL.GL_RGBA, _width,
                        _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);
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                // set up renderbuffer properties
                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _mscolorRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, GL.GL_RGBA, _width,
                        _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);

                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _msfboID);
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                        _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);

                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _msfboID);
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_COLOR_ATTACHMENT0, GL.GL_RENDERBUFFER,
                        _mscolorRBID);
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER,
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