Package io.undertow.util

Examples of io.undertow.util.HttpString.appendTo()


                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, userData);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here


                    } else if (tableEntry == null) {
                        //literal never indexed
                        target.put((byte) (1 << 4));
                        target.put((byte) 0); //to use encodeInteger we need to place the first byte in the buffer.
                        encodeInteger(target, headerName.length(), 7);
                        headerName.appendTo(target);

                        target.put((byte) 0); //to use encodeInteger we need to place the first byte in the buffer.
                        encodeInteger(target, val.length(), 7);
                        for (int j = 0; j < val.length(); ++j) {
                            target.put((byte) val.charAt(j));
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, userData, pos, length);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, buffer);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, userData);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, buffer);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, userData);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, userData);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, userData);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

                    this.charIndex = 0;
                    this.state = STATE_HDR_NAME;
                    buffer.flip();
                    return processStatefulWrite(STATE_HDR_NAME, buffer);
                }
                header.appendTo(buffer);
                buffer.put((byte) ':').put((byte) ' ');
                string = headerValues.get(valueIdx++);

                remaining -= (string.length() + 2);
                if (remaining < 2) {//we use 2 here, to make sure we always have room for the final \r\n
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.