//If the conflict set is empty, then fire the ruleToFire
//Otherwise, launch conflict resolution mechanism
if(conflictSet.isEmpty()){
if(ruleToFire != null){
if(ruleToFire.execute(wm))
Debug.debug(Debug.heartTag, Level.RULES,
"Rule "+ruleToFire.getName()+" (ID: "+ruleToFire.getId()+") fired.");
else
Debug.debug(Debug.heartTag, Level.RULES,
"Rule "+ruleToFire.getName()+" (ID: "+ruleToFire.getId()+") execution failed.");