Package fcagnin.jgltut.tut12.LightManager

Examples of fcagnin.jgltut.tut12.LightManager.LightBlockGamma.fillAndFlipBuffer()


        final Mat4 worldToCamMat = modelMatrix.top();
        LightBlock lightData = lights.getLightInformation( worldToCamMat );

        glBindBuffer( GL_UNIFORM_BUFFER, lightUniformBuffer );
        glBufferSubData( GL_UNIFORM_BUFFER, 0, lightData.fillAndFlipBuffer( lightBlockBuffer ) );
        glBindBuffer( GL_UNIFORM_BUFFER, 0 );

        {
            modelMatrix.push();
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        final Mat4 worldToCamMat = modelMatrix.top();
        LightBlockGamma lightData = lights.getLightInformationGamma( worldToCamMat );
        lightData.gamma = gamma;

        glBindBuffer( GL_UNIFORM_BUFFER, lightUniformBuffer );
        glBufferSubData( GL_UNIFORM_BUFFER, 0, lightData.fillAndFlipBuffer( lightBlockBuffer ) );
        glBindBuffer( GL_UNIFORM_BUFFER, 0 );

        {
            modelMatrix.push();
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