Package fcagnin.jglsdk.glm

Examples of fcagnin.jglsdk.glm.Mat4.fillAndFlipBuffer()


                glUseProgram( objectColor.theProgram );
                glUniformMatrix4( objectColor.modelToWorldMatrixUnif, false,
                        modelMatrix.top().fillAndFlipBuffer( mat4Buffer ) );
                glUniformMatrix4( objectColor.worldToCameraMatrixUnif, false,
                        identity.fillAndFlipBuffer( mat4Buffer ) );
                cubeColorMesh.render();
                glUseProgram( 0 );

                modelMatrix.pop();
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        float elapsedTime = getElapsedTime() / 1000.0f;
        for ( Instance currInst : instanceList ) {
            final Mat4 transformMatrix = currInst.constructMatrix( elapsedTime );

            glUniformMatrix4( modelToCameraMatrixUnif, false, transformMatrix.fillAndFlipBuffer( mat4Buffer ) );
            glDrawElements( GL_TRIANGLES, indexData.length, GL_UNSIGNED_SHORT, 0 );
        }

        glBindVertexArray( 0 );
        glUseProgram( 0 );
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        float elapsedTime = getElapsedTime() / 1000.0f;
        for ( Instance currInst : instanceList ) {
            final Mat4 transformMatrix = currInst.constructMatrix( elapsedTime );

            glUniformMatrix4( modelToCameraMatrixUnif, false, transformMatrix.fillAndFlipBuffer( mat4Buffer ) );
            glDrawElements( GL_TRIANGLES, indexData.length, GL_UNSIGNED_SHORT, 0 );
        }

        glBindVertexArray( 0 );
        glUseProgram( 0 );
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