return;
Collection c = textures.values();
Iterator itr = c.iterator();
while(itr.hasNext()){
CTexture tex = (CTexture)itr.next();
tex.recreate();
}
}
public static Shader loadShader(String vert, String frag){
if(vert == null || frag == null || vert.isEmpty() || frag.isEmpty()) return null;