deck.save();
deckName = deckBase + " library";
list = mLibrary[i];
deck = new CardDeck(list, deckName, className, poolBaseName);
deck.save();
deckName = deckBase + " graveyard";
list = mGraveyard[i];
deck = new CardDeck(list, deckName, className, poolBaseName);
deck.save();