sc.addScore(st.getCreatureSetting()*10, AIHelper.AI_STRATEGIE_CREATURE);
sc.addScore(st.getCreatureDamagePreference()*10, AIHelper.AI_STRATEGIE_CREATURE_DAMAGE);
sc.addScore(st.getHandSorceryPreference()*10, AIHelper.AI_STRATEGIE_HAND);
sc.addScore(st.getHealingPreference()*10, AIHelper.AI_STRATEGIE_HEALING);
sc.addScore(st.getPlayerDamagePreference()*10, AIHelper.AI_STRATEGIE_PLAYER_DAMAGE);
sc.sort();
int listSize = 0;
Pair pairs[] = new Pair[7];
for (int i=0; i<6; i++)
{