int randY = Rnd.nextInt(MobGroupTable.RANDOM_RANGE);
spawn.setLocx(x + signX * randX);
spawn.setLocy(y + signY * randY);
spawn.setLocz(z);
spawn.stopRespawn();
SpawnTable.getInstance().addNewSpawn(spawn, false);
getMobs().add((L2ControllableMobInstance) spawn.doGroupSpawn());
spawn = null;
}