{
L2PcInstance player = (L2PcInstance) target;
if (!player.isInvul())
{
player.setCurrentCp(1); // Set CP to 1
player.reduceCurrentHp(damage, activeChar);
}
player = null;
}
else if (target instanceof L2MonsterInstance) // If is a monster remove first damage and after 50% of current hp
{