Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.addItem()


        L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
       
        if(!player.getInventory().validateCapacity(item_templ))
          DropItem(player, item);
        else
          player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true);
         
      }
      else
      {
        DropItem(player, item);
View Full Code Here


          L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
         
          if(!player.getInventory().validateCapacity(item_templ))
            DropItem(player, item);
          else
            player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
        }
        else
        {
          DropItem(player, item);
        }
View Full Code Here

              L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
             
              if(!player.getInventory().validateCapacity(item_templ))
                DropItem(player, item);
              else
                player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
            }
            else
            {
              DropItem(player, item);
            }
View Full Code Here

          L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
         
          if(!player.getInventory().validateCapacity(item_templ))
            DropItem(player, item);
          else
            player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
        }
        else
        {
          DropItem(player, item);
        }
View Full Code Here

              L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
             
              if(!player.getInventory().validateCapacity(item_templ))
                DropItem(player, item);
              else
                player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
            }
            else
            {
              DropItem(player, item);
            }
View Full Code Here

          L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
         
          if(!player.getInventory().validateCapacity(item_templ))
            DropItem(player, item);
          else
            player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
        }
        else
        {
          DropItem(player, item);
        }
View Full Code Here

            L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
           
            if(!player.getInventory().validateCapacity(item_templ))
              DropItem(player, item);
            else
              player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
          }
          else
          {
            DropItem(player, item);
          }
View Full Code Here

            L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
           
            if(!player.getInventory().validateCapacity(item_templ))
              DropItem(player, item);
            else
              player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
          }
          else
          {
            DropItem(player, item);
          }
View Full Code Here

            L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
           
            if(!player.getInventory().validateCapacity(item_templ))
              DropItem(player, item);
            else
              player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
          }
          else
          {
            DropItem(player, item);
          }
View Full Code Here

            L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
           
            if(!player.getInventory().validateCapacity(item_templ))
              DropItem(player, item);
            else
              player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
          }
          else
          {
            DropItem(player, item);
          }
View Full Code Here

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