Package com.l2jfrozen.gameserver.model.actor.instance

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2MinionInstance.clearAggroList()


                        minion.setWalking();
                      }
                      if (minion != null && !minion.isDead())
                      {
                        ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                        minion.clearAggroList();
                        minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                        minion.addDamage(((L2Attackable) player).getMostHated(), 100);
                      }
                    }
                    itr = null;
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              {
                minion = itr.next();
                if (((L2MinionInstance) target).getLeader().getMostHated() == null)
                {
                  ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                  minion.clearAggroList();
                  minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                  minion.setWalking();
                }
                if (minion != null && !minion.isDead())
                {
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                  minion.setWalking();
                }
                if (minion != null && !minion.isDead())
                {
                  ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                  minion.clearAggroList();
                  minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                  minion.addDamage(((L2MinionInstance) target).getLeader().getMostHated(), 100);
                }
              }
              itr = null;
View Full Code Here

              {
                minion = itr.next();
                if (((L2Attackable) target).getMostHated() == null)
                {
                  ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                  minion.clearAggroList();
                  minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                  minion.setWalking();
                }
                if (minion != null && !minion.isDead())
                {
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                  minion.setWalking();
                }
                if (minion != null && !minion.isDead())
                {
                  ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                  minion.clearAggroList();
                  minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                  minion.addDamage(((L2Attackable) target).getMostHated(), 100);
                }
              }
              itr = null;
View Full Code Here

                    {
                      minion = itr.next();
                      if (((L2Attackable) player).getMostHated() == null)
                      {
                        ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                        minion.clearAggroList();
                        minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                        minion.setWalking();
                      }
                      if (minion != null && !minion.isDead())
                      {
View Full Code Here

                        minion.setWalking();
                      }
                      if (minion != null && !minion.isDead())
                      {
                        ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                        minion.clearAggroList();
                        minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                        minion.addDamage(((L2Attackable) player).getMostHated(), 100);
                      }
                    }
                    itr = null;
View Full Code Here

                    {
                      minion = itr.next();
                      if (((L2Attackable) player).getMostHated() == null)
                      {
                        ((L2AttackableAI) minion.getAI()).setGlobalAggro(-25);
                        minion.clearAggroList();
                        minion.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
                        minion.setWalking();
                      }
                      if (minion != null && !minion.isDead())
                      {
View Full Code Here

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