Package com.l2jfrozen.gameserver.model

Examples of com.l2jfrozen.gameserver.model.L2Character.breakCast()


      {
        // Manage attack or cast break of the target (calculating rate, sending message...)
        if(!target.isRaid() && Formulas.calcAtkBreak(target, damage))
        {
          target.breakAttack();
          target.breakCast();
        }

        activeChar.sendDamageMessage(target, damage, mcrit, false, false);

        if(skill.hasEffects())
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        // Manage attack or cast break of the target (calculating rate, sending message...)
        if(!target.isRaid() && Formulas.calcAtkBreak(target, damage))
        {
          target.breakAttack();
          target.breakCast();
        }

        activeChar.sendDamageMessage(target, damage, false, false, false);

      }
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      // Manage attack or cast break of the target (calculating rate, sending message...)
      if(!target.isRaid() && Formulas.calcAtkBreak(target, damage))
      {
        target.breakAttack();
        target.breakCast();
      }
      skill.getEffects(activeChar, target, ss, sps, bss);
      activeChar.sendDamageMessage(target, damage, false, false, false);
      target.setCurrentCp(target.getCurrentCp() - damage);
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      {
        // Manage attack or cast break of the target (calculating rate, sending message...)
        if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
        {
          target.breakAttack();
          target.breakCast();
        }
       
        activeChar.sendDamageMessage(target, damage, mcrit, false, false);
       
        if (hasEffects() && getTargetType() != SkillTargetType.TARGET_CORPSE_MOB)
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