if (TOOLKIT == Toolkit.NEWT || TOOLKIT == Toolkit.NEWT_CANVAS) {
final GLWindow newt = GLWindow.create(glcaps);
final NewtListener listener = new NewtListener();
newt.addKeyListener(listener);
newt.addMouseListener(listener);
drawable = newt;
} else {
final GLCanvas glCanvas = new GLCanvas(glcaps);