Package com.jme3.math

Examples of com.jme3.math.Vector3f.crossLocal()


     */
    private Vector3f[] transformToFirstLineOfBevelPoints(Vector3f[] startingLinePoints, Vector3f firstCurvePoint, Vector3f secondCurvePoint) {
        Vector3f planeNormal = secondCurvePoint.subtract(firstCurvePoint).normalizeLocal();

        float angle = FastMath.acos(planeNormal.dot(Vector3f.UNIT_Y));
        planeNormal.crossLocal(Vector3f.UNIT_Y).normalizeLocal();// planeNormal is the rotation axis now
        Quaternion pointRotation = new Quaternion();
        pointRotation.fromAngleAxis(angle, planeNormal);

        Matrix4f m = new Matrix4f();
        m.setRotationQuaternion(pointRotation);
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