Package com.jme.scene.shape

Examples of com.jme.scene.shape.Box.addController()


       
        //  Add the controller class to the box. Notice, I am passing the
        //  missleTrajectory2 node to the BulletMover class.  This is so the
        //  bullet can be removed from the rootNode when it times out.  If
        //  I could remove the missleTrajectory2 junk, I could make it a lot simpler.
        box.addController(new BulletMover(this, box, new Vector3f(dx,dy,dz),missleTrajectory2));
        rootNode.attachChild(missleTrajectory2);
    }
    private void setTurretAngle(){
        Quaternion turretAnglePitch = new Quaternion();
        Quaternion turretAngleYaw = new Quaternion();
View Full Code Here


       
        //  Add the controller class to the box. Notice, I am passing the
        //  missleTrajectory2 node to the BulletMover class.  This is so the
        //  bullet can be removed from the getRootNode() when it times out.  If
        //  I could remove the missleTrajectory2 junk, I could make it a lot simpler.
        box.addController(new BulletMover(this, box, new Vector3f(dx,dy,dz),missleTrajectory2));
        getRootNode().attachChild(missleTrajectory2);
    }
    private void setTurretAngle(){
        Quaternion turretAnglePitch = new Quaternion();
        Quaternion turretAngleYaw = new Quaternion();
View Full Code Here

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