// the cell renderer root entity and turn on input.
Node externalRoot = avatarCharacter.getJScene().getExternalKidsRoot();
if (nameTagNode!=null) {
externalRoot.attachChild(nameTagNode);
externalRoot.setModelBound(new BoundingSphere());
externalRoot.updateModelBound();
externalRoot.updateGeometricState(0, true);
}
rootEntity.addEntity(avatarCharacter);
// Turn on input handle for the renderer, if we wish. Check for AvatarCell