Package com.golden.gamedev.engine.timer

Examples of com.golden.gamedev.engine.timer.SystemTimer.refresh()


      } while (this.bsGraphics.flip() == false);
     
      if (firstTime) {
        // workaround for OpenGL mode
        firstTime = false;
        dummyTimer.refresh();
      }
     
      long elapsedTime = dummyTimer.sleep();
      double increment = 0.00065 * elapsedTime;
      if (increment > 0.22) {
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      }
    }
   
    // gradually disappeared
    alpha = 1.0f;
    dummyTimer.refresh();
    while (alpha > 0.0f) {
      do {
        if (!this.running) {
          return;
        }
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