JGN.createThread(server).start(); //create a new thread for the server and start it
JGN.createThread(syncManager).start(); //create and start a thread for the synchronization manager
//register our sphere and make sure ot include its color
try {
syncManager.register(localSphere, new ColoredSynchronizeCreateMessage(localSphere.getColor()), 50);
} catch (IOException e) {
System.err.println("Could not register the local PlayerSphere:");
e.printStackTrace();
return;
}