}
@Override
public void load (AssetManager manager, ResourceData resources) {
SaveData data = resources.getSaveData();
Array<Array<Integer>>effectsIndices = data.load("indices");
AssetDescriptor descriptor;
Iterator<Array<Integer>> iterator = effectsIndices.iterator();
while((descriptor = data.loadAsset()) != null){
ParticleEffect effect = (ParticleEffect)manager.get(descriptor);
if(effect == null)