}
if (isBound) {
if (Gdx.gl20 != null) {
GL20 gl = Gdx.gl20;
gl.glBufferSubData(GL20.GL_ARRAY_BUFFER, 0, byteBuffer.limit(), byteBuffer);
} else {
GL11 gl = Gdx.gl11;
gl.glBufferSubData(GL11.GL_ARRAY_BUFFER, 0, byteBuffer.limit(), byteBuffer);
}
isDirty = false;