Entity entity = engine.createEntity();
entity.add(new PositionComponent(10, 0));
if(i > 5)
entity.add(new MovementComponent(10, 2));
engine.addEntity(entity);
}
log("MovementSystem has: " + movementSystem.entities.size() + " entities.");
log("PositionSystem has: " + positionSystem.entities.size() + " entities.");