// Use resource name for mesh
mesh.setName(resource.getName());
// Add controller
final KeyframeController<Mesh> controller = new KeyframeController<Mesh>();
mesh.addController(controller);
controller.setMorphingMesh(mesh);
controller.setInterpTex(false);
int i = 0;
for (final Mesh meshX : meshes) {
controller.setKeyframe(i, meshX);