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clearEnabledAttributes(record); } } if (!record.isValid()) { record.validate(); } } } private static void clearEnabledAttributes(final ShaderObjectsStateRecord record) {
572573574575576577578579580581582
clearEnabledAttributes(record, gl); } } if (!record.isValid()) { record.validate(); } } } private static void clearEnabledAttributes(final ShaderObjectsStateRecord record, final GL gl) {