Package civquest.group.gameChange

Examples of civquest.group.gameChange.UnmarkField.execute()


            }

            if (group.getFields().contains(wf)) {
                //unmark fields
                UnmarkField unmarkField = new UnmarkField(group, coords, fieldIDs);
                unmarkField.execute();
            } else {
                //mark fields
                MarkField markField = new MarkField(group, coords, fieldIDs);
                markField.execute();
            }
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    // We may assume that we are active - otherwise, the function couldn't be called
    if (gameData != null) {
      Group group = quadMap.getActiveGroup();
      if (group.getFields().contains(position)) {
                UnmarkField unmarkField = new UnmarkField(group, position);
                unmarkField.execute();
            } else {
                MarkField markField = new MarkField(group, position);
                markField.execute();
            }
    } else {
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