Package aitgame.tilegame.sprites

Examples of aitgame.tilegame.sprites.Creature.update()


      if(!checkPeopleCollision(person, elapsedTime, collisionAndUpdate.iterator(),
          iOnlyCollision.iterator())){
        checkTileCollision(person, elapsedTime);
      }

      person.update(elapsedTime);
     
      //Looks for people and objects that can be contacted.
      person.removeContacts();
      checkContactCollision(person, elapsedTime, collisionAndUpdate.iterator(),
          iOnlyCollision.iterator(), itemSprites.iterator());
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