Package xunome.game

Examples of xunome.game.Card


                    int type = cardData.charAt(0);
                    int color = cardData.charAt(1);
                    int number = cardData.charAt(2);
                    try {

                        Card newCard = null;
                        if ((type == Card.JOKER) || (type == Card.JOKER4)) {

                            newCard = new Card(type);
                        } else {

                            newCard = new Card(color, type, number);
                        }

                        newCardStr = newCard.toString();
                        if (!hashCards.containsKey(newCardStr)) {

                            hashCards.put(newCardStr, newCard);
                        }

                        receivedDeck.addElement(hashCards.get(newCardStr));
                    } catch (IllegalArgumentException iae) {
                        //#ifdef DEBUG
                        System.out.println(type + "/" + color + "/" + number);
                        //#endif
                    }
                }

                int len = data.length();
                int pos = data.charAt(len - 3);
                int nPlayer = data.charAt(len - 2);
                int atual = data.charAt(len - 1);
                manager.createGame(receivedDeck, pos, nPlayer, atual);
            break;

            case MOVE:

                int ppos = data.charAt(2);
                MultiPlayer game = manager.getGame();
                if (ppos == game.getLocalPlayerPos()) {

                    break;
                }
                Player player = game.getAtualPlayer();
                //It tests if player made a move but doesn't have a card.
                //Player's gotten a card then played it
                if (player.checkHaveCard(game.getAtualColor(),
                     game.getTable().getUpCard()) == Player.NONE) {

                    game.penalize(player, 1);
                }
                int card = data.charAt(1);
                int color = data.charAt(3);
                try {

                   
                    player.setAtual(card);
                    Card getCard = player.getCard(card);
                    //It tests if the player called uno
                    if (player.getNumberOfCards() == 2) {

                        if (data.charAt(4) == 1) {

                            game.penalize(player, 3);
                        } else {

                            game.getCanvas().drawCallUno();
                        }
                    }
                    if (game.jogada(player, getCard)) {

                        game.getEndForm(false);
                        break;
                    }
                    int type = getCard.getType();
                    if ((type == Card.JOKER) || (type == Card.JOKER4)) {
                       
                        game.setColor(color);
                    }
                    game.getCanvas().refresh();
View Full Code Here


        setGameStatus(true);
    }

    public final synchronized boolean jogada(Player player, Card card) throws InvalidMove {

        Card atualUP = getTable().getUpCard();

        if ((card.getType() != Card.JOKER4) && (isValidMove(card))) {

            switch (card.getType()) {
View Full Code Here

            game.getTable().shuffleDeck();
            Vector deck = game.getTable().getDeck();
            StringBuffer dataDeck =  new StringBuffer();
            for (int ac = 0; ac < deck.size(); ac++) {

                Card getCard = (Card) deck.elementAt(ac);
                dataDeck.append(DataListener.CARD_DELIMITER + getCard.toString());
            }
            comunication.sendInitialGame(dataDeck.toString(),
                                  comunication.getNumberListener() + 1,
                                  game.getAtualPlayerPos());
            game.distributeCards();
View Full Code Here

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