Package silvertrout.commons.game

Examples of silvertrout.commons.game.UnoDeck


     * tick. Also set the current state to State.WAITING.
     *
     */
    private void startGame(){
        players = new LinkedList<Player>();
        deck = new UnoDeck();
        /*for(Object c: deck.toArray()){
            System.out.println(c);
        }*/

        startTick = getNetwork().getTick();
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Related Classes of silvertrout.commons.game.UnoDeck

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